Dirty Deeds Done Dirt Cheap
----- ----- ---- ---- -----
If your having trouble
With the High-School Head
He's giving you the blues
You wanna graduate
But not in this state
Here's what you gotta do
Pick up the phone I'm always home
Call me anytime.
Just ring 362-4360
I lead a life of crime.
Chorus:
Dirty Deeds - Done Dirt Cheap
Dirty Deeds - Done Dirt Cheap
Dirty Deeds - Done Dirt Cheap
Dirty Deeds and there Done Dirt Cheap
Dirty Deeds and there Done Dirt Cheap
You got a problem in your life of love
You got a broken heart
He's double dealing with your best friend
Thats when the teardrops start, fella
Pick up the phone, I'm here alone.
Or make a social call
Come right in, we'll get round him
We'll have ourselves a ball
Chorus
If you got a lady and you want here gone
But you ain't got the guts
She keeps nagging at you night a day
Enough to drive you nuts
Pick up the phone, leave her alone.
It's time you made a stand
For a fee I'm happy to be
Your back-door man
Chorus
Concrete Jeans
Cyanide
T.N.T
Done Dirt Cheap
Exise
Contract
High Voltage
Done Dirt Cheap
Dirty Deeds Done Dirt Cheap
Dirty Deeds Done Dirt Cheap
Dirty Deeds Done Dirt Cheap
Love at First Feel
---- -- ----- ----
You never told me where you came from
You never told me your name.
I didnt know if you were legal tender or not
Spend it just the same.
And I didnt know it could happen to me
But I committed love in the first degree
And it was love at first feel
It was love at first feel
First touch was too much!
They told me it was digusting
Told me it was a sin
Ah, saw me knocking on your front door
I just smiled when you let me in
Excuse me baby, were all alone
Let's get something going
While your mom and dad aint home
And it was love at first feel
It was love at first feel
Thats what they said
It was love at first feel
It was love at first feel
Felt good just like I knew it would!
Big Balls
--- -----
Well, I'm upper, upper class High-Society
Gods gift to ballroom notierity
And I always fill my ballroom
The event is never small
The social pages say I've got
The biggest balls of all
Chorus:
I've got big balls
I've got big balls
And their such big balls
And their dirty big balls
And he's got big balls
And she's got big balls
But we've got the biggest balls of them all!
And my Balls are always bouncing
And my balls are always filled
And everyone comes and comes again
If your name is one the guest list
No one can take you higher
Everybody says I've got great balls of fire!
(Chorus)
Some balls are held for charity
And some for fancy dress
But when their held for pleasure
Their one's that I like best
My balls are always bouncing
To the left and to the right
It's my belief that my big balls
Should be held every night!
(Chorus)
And I'm just itching
To tell you about them
Oh we have such wonderful fun!
Seafood Cocktail, Crabs, Crayfish
Rocker
------
I'm a rocker
I'm a roller
I'm a right out
Of controller
I'm a wheeler
I'm a dealer
I'm a raging
Women stealer
I'm a bruiser
A cruiser
A rock 'n' rollin'
Man
I got slicked back hair
Skin tight jeans
Cadillac car
And teenaged dreams
I'm a rocker, I'm a roller
I'm a rocker, I'm a roller
I'm a rocker, I'm a roller
I'm a rock 'n' rollin' man
Got little red socks
Blue suede shoes
Big Car
And Tattoos
I'm a rocker, I'm a roller
I'm a rocker, I'm a roller
I'm a rocker, I'm a roller
Wanna jive honey?
Problem Child
------- -----
"Cut this."
I am hot and when I'm not
I'm cold as ice
Get out of my way
Just step aside
I've paid the price
What I want I take
What I don't I break
And I don't want you
With a flick of my knife
I can change your life
There's nothing you can do.
I'm a problem child
I'm a problem child
I'm a problem child
And I'm wild
Make my stand, No mans land
On my own
Man in blue, It's up to you
The seed is sown
What I want I stash
What I don't I smash
And your on my list
Dead or alive
I got a .45
And I never miss
I'm a problem child
I'm a problem child
I'm a problem child
Just watch your step
Every night steal the light
I drink my booze
Some run, Some fight
But I win they lose
When I'm mean I like
When I dont I fight
And I dont like you.
Safe a night
Are you still alive?
Your time is through
I'm a problem child
I'm a problem child
I'm a problem child
I'm a problem child
(Repeat 'till end)
Side Two
-=-=-=-=
Theres Gonna Be Some Rockin'
------ ----- -- ---- ------
We'll me and boys out to have some fun
Gonna put on a show, Come on let's go
There's gonna be some rockin'
There's gonna be some rockin'
There's gonna be some rockin'
At the show to night
Every night there's a rock and roll queen
Gonna quiver and quake gonna shake that thing
There's gonna be some rockin'
There's gonna be some rockin'
There's gonna be some rockin'
At the show tonight
We gotta big fat sound wanna share it 'round
Gotta big bass drum, gonna have some fun.
There's gonna be some rockin'
There's gonna be some rockin'
There's gonna be some rockin'
There's gonna be some rockin'
There's gonna be some rockin'
At the show tonight
There's gonna be some rockin'
(Repeat)
Ain't No Fun (Waiting 'round to be a Millionare)
----- -- --- -------- ------ -- -- - -----------
"The following is a true story,
I'll tell you,
The names have been changed,
To protect the guilty."
Well, I left my job in my home town
And I had a couple smoke
Gotta rock 'n' roll band
And a fast five hand
Gonna get to the top
Nothings gonna stop us, no nothing.
So if you got the money
We got the sound
You put it up
And we'll put it down
You got the dollar
We got the song
Gonna boogie-woogie
All night long.
Yeah boogie
I got holes in my shoes
Got holes in my teeth
Got holes in my socks
Can't get no sleep
And I'm trying to make a million
And I got patches on the patches
On my old blue jeans
Well, they used to blue
When they used to be new
When they used to be clean
But I gotta a momma, whose a home and
Just keeping me alive
While I'm and the band
Go drinking with the boys
She's working 9 to 5.
"She knows here place that woman"
Just you wait
One of the these days see me
Driving 'round town in my
Rockin Rolls Royce with phone
Booth down.
My bottle of booze
No summer time blues
Sha Na Na look at me
And my Rock 'n' Roll voice
No it aint no fun, waiting 'round to be a millionare
It aint no fun, waiting 'round to be a millionare
Do you believe me?
No it aint no fun, waiting 'round to be a millionare
No it aint no fun, do you believe me?
Waiting 'round to be a millionare
Drive a Rolls Royce car, No, No, No, No...
No it aint no fun, waiting 'round to be a millionare
No it aint no fun - Oh no..
No it aint no fun (Aint no fun) - That's what I said
No it aint no fun (Aint no fun) - And I wanna be rich
No it aint no fun (Aint no fun) - There no fun being with this bitch
No it aint no fun, waiting 'round to be a millionare
(Repeat 8x)
"Hello Howard, how you doin'? Next door neighbor."
"Get your back and jumbo jet that boy over here for me!"
Ride On
---- --
It's another lonely evening
In another lonely town
But I ain't to young to worry
No, I ain't to old to cry
When a woman gets me down
Get another empty bottle
And another empty bed
Ain't to young to admit it
And I'm not to old to lie
I'm just another empty head
Mmmm, That's why I'm lonely
I'm so Lonely
But I know what I gotta do..
I'm gonna ride on, ride on, ride on
Standing on the end of the road.
Thumb in the air
One of these days
I'm gonna change my evil ways
'Till then I'll just keep on ridin' on.
Broke another promise
And I broke another heart
But I ain't to young to realize
That I ain't to old to try
Try to get back to the start
And it's another red-light nightmare
Oh, Oh, On another red-light street
And I aint to old to hurry
'Cause I ain't to old to die
But I sure am hard to beat
But I'm lonely, God, I lonely
What am I gonna do?
Ride on, Ride on
Got myself a one way ticket
Going the wrong way
Gonna change my evil ways
One of these days
Ride on
Ride on
I'm gonna
Ride on
Ride on
Looking for a truck
Ride on
Ride on
Keep on ridin'
Ridin on and on and on and on and on and on and on
I must have a good time
Oh yeah, ride on
One of these days
One of these days
Squealer
--------
She said she'd never been
Never been touched before
She said she'd never been
This far before
She said she'd never liked
To be excited
She said she always had
Had to fight it
(And she never won)
She said she'd never been
Never been balled before
And I dont think
She'll ever ball no more
(Fixed her good)
Squealer, when I held her hand
Squealer, I made her understand
Squealer, When I kissed her lips
Squealer, Sucked her finger tips
Squealer, Who started getting hot
Squealer, Made it hard to stop
Squealer, Got to much
I think I got a magic touch
Squealer (Repeat 17x)
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Internet Marketing Information
Wednesday, November 21, 2012
Sunday, November 11, 2012
Amnesia
Amnesia, for all the hype, is a dreary little game, populated mostly by
unpleasant characters, including the one you manipulate through the adventure.
Of course, you don't know that at the start, since you wake up unable to
remember anything whatsoever.
There are two parts to the game: inside the hotel and out on the streets of
Manhattan. The hotel portion is virtually automatic; you are guided along by
the program, or actions are chosen for you, so that you have few chances to
make any real errors, except possibly dawdling too long in your room. How you
want to get through the game is up to you; this file provides you with the
absolute minimum for finishing Amnesia, without any frills. Your score will
not be terrific (somewhere around 'occasionally absent-minded'), but at least
you can finish the game quickly.
Technically, this file really isn't necessary, as the manual provides most of
the answers in the back of the book. Even so, for those who want to get this
one over with in short order, the information here should be helpful. Of
course, you can also mess around the city a bit if you like; that won't help
you finish the game, but it might be interesting. Ok, let's get the hotel out
of the way first.
In the hotel room, read the Bible, specifically John 1. Here you find a dollar
bill. Hang on to it. Do not give it to the bellboy, you need it more than he
does. Then go up to the gym, and sit through the silliness with the sauna.
Back in your room, you can drop the bookbag and the satchel. It's always best
to travel light.
Get into the tux, answer the phone, then go down to the lobby. You won't be
needing your jeans and t-shirt, so just leave them behind. In the chapel, tell
Alice 'no' when she asks if you'll marry her. Take the box when she offers it
to you. Keep trying to stand after you trip, and eventually you'll make it back
to your feet again. Leave the chapel.
If you try going back to your room, the bellboy will come over and ask for a
bribe to keep his mouth shut. You can give him the Tiffany box; you won't need
it later on. The vault can't be opened right now, so just leave the hotel,
because you'll need to find a place to sleep for the night.
The one place to sleep is a tenement on 54th Street. It will probably be either
on 9th Ave. or 10th Ave. It was on 9th the first time I played, and on 10th the
second time, so just go one block north then head west until you come to it.
Inside, do not force the right-hand door; this will only get you killed (the
neighborhood junkies hang out in that apartment). Go left instead. Delightful
place, but you can sleep here in safety.
On your way to the tenement, beg once or twice to pick up some extra cash.
You should also get a dollar from someone who asks you directions (you do need
the Street Indexer in the game for this; it is totally incorrect as regards
Manhattan streets, but the program takes this into account. Obviously, this is
some kind of anti-piracy device).
Now, if you want to skip some extra travelling, you can skip this paragraph and
go on to the next one. The only worthwhile phone number in the book is the one
for Tiny Tykes (TTTT). Call that (remember that ANY phone call you make in the
game, you MUST hyphenate the number: 555-1314, *not* 5551314, or you'll never
get an answer). Listen to the recording, and make note of the address, then
take the train down there. You'll get a note from Alice, saying she'll be
waiting for you every day at the NY Historical Society between Noon and 2 PM.
Make sure you eat something (beg for extra money if necessary; sooner or later,
you should run into the Wacky Wanderer, and pick up some extra bucks), then
take the train uptown to the NY Historical Society in time to meet Alice. Be
careful that you do not inadvertantly leave the place; it costs $2 to get in,
and money is still necessary here. Walk into the Tiffany Room any time after
twelve, and Alice will be there.
Ask her a few questions, about herself, about Xavier, whatever. Then ask her
about Denise. She'll get upset and run out; follow her. You will lose her on
the street, but that isn't important. This entire episode is the trigger for
something of far greater import: outside, you will meet an artist (walk a
little bit). He is totally fascinated by your clothes, and eventually you end
up exchanging yours for his. You also get $5, his sketchpad, a piece of
charcoal, and some advice: go down to Washington Square park to draw portraits
and make some money.
However, you will be doing that tomorrow. Right now, take the train back to
the hotel, and get your disk out of the vault. If you don't know the password,
you can try going to the Princeton Club. You're not a member, but outside
you'll meet someone who will tell you what the password is (or, you can just
not bother; the password is in the hints section of the manual). Time is moving
on, so after you get the disk, go back to the tenement and just sleep until the
next morning.
Eat something, then go downtown to the Park. Sit on the bench, open the pad,
and wait. Eventually you will get some customers. It is important here to do
things right the first time, otherwise you will have to reboot to restore your
position (save before you enter the Park, to be on the safe side).
The first sitter will be a girl; when she asks if she should smile, say No.
You'll get a much better portrait, and an extra $1.50 to boot. The next one
will be a cowboy-type. Draw him straight on, not in profile, and you'll pick up
$10. Easy money, huh? Then you'll get an out-of-towner; draw him with his eyes
closed. Now keep waiting until Bette shows up. This is the woman you dreamed of
in the tenement; your true love.
She'll take you to her apartment. Now you have a decent place to stay, and
plenty of food as well. Ask her all kinds of questions, and find out what you
can from her. You'll spend the night there. In the morning, after Bette leaves
(and has written her phone number on your arm, in case you suffer another bout
of amnesia), go uptown to the Friendly Computer store, and rent time on an
Apple, so you can read the disk files. You MUST do this to complete the game.
You'll be able to read all but the last file; in fact, you will never read this
one, but it doesn't matter. After reading the files, go back to Bette's place
and just hang out. Spend another night there, then after Bette leaves, just
wait until she calls you and gives you Denise's phone number.
Call that number, and identify yourself as John. Denise will ask you to come in
a half hour or so. It's a trap of course, but you have no options. Get
something to eat, then make your way over to the Dakota.
In the apartment, much of the action is automatic. You can give almost any
answer you like to Denise's questions, it doesn't matter. Sit tight until
Zane leaves the room and gunshots are heard. Denise will take off, and so
should you. Any action except leaving will get you killed, so get out of there
fast. Go back to Bette's apartment, and get some sleep.
In the morning, wait for Denise's phone call. She'll tell you that they have
Bette, and then tells you to come to the Dakota the next day between 8 AM and
Noon. This is another set-up. As soon as you hang up, leave the apartment, and
go uptown. However, instead of entering the Dakota, go north one more block to
W. 73rd, and then one block west. You'll see a service alley. Go in there, and
pick up the tire iron, then climb up the fire stairs (note: you cannot do
anything in the alley, unless you have first received Denise's call).
When you reach the fourth floor, pry off the grating with the iron. Now you can
reach the window, which, as you might expect, is locked. You have a choice
here: smash the window and enter, or stay on the stairs. Either way, you will
be knocked out, and awaken to find yourself handcuffed to Alice.
Alice, alas, is dying, and there is nothing you can do for her. But, she has
a lot of information, and this time, it's the truth. Keep her talking for as
long as possible, and you'll have just about the whole, sordid, story.
Now Zane will come along, and drag you into another room. Denise is sitting
at the computer, ready to boot the disk, and Bette is brought in, too. I still
haven't figured out how Denise was able to bring up the last file, but she
does manage it. Anyway, just sit there, and give out the answers to the various
riddles, accurately. Finally the fifth file will come up.
Here you must give the last two letters that are missing from AMNES--. The
correct answer, of course, is IA. However, Denise, who suspects a trick, enters
TY instead, thereby erasing the file. That effectively ends your direct
participation in the game; all the rest is automatic, as guns blaze and people
drop like flies. You and Bette safely escape, to start a new life somewhere
else. Personally, tho, I think that Bette deserves someone better than Xavier
Hollings.....
unpleasant characters, including the one you manipulate through the adventure.
Of course, you don't know that at the start, since you wake up unable to
remember anything whatsoever.
There are two parts to the game: inside the hotel and out on the streets of
Manhattan. The hotel portion is virtually automatic; you are guided along by
the program, or actions are chosen for you, so that you have few chances to
make any real errors, except possibly dawdling too long in your room. How you
want to get through the game is up to you; this file provides you with the
absolute minimum for finishing Amnesia, without any frills. Your score will
not be terrific (somewhere around 'occasionally absent-minded'), but at least
you can finish the game quickly.
Technically, this file really isn't necessary, as the manual provides most of
the answers in the back of the book. Even so, for those who want to get this
one over with in short order, the information here should be helpful. Of
course, you can also mess around the city a bit if you like; that won't help
you finish the game, but it might be interesting. Ok, let's get the hotel out
of the way first.
In the hotel room, read the Bible, specifically John 1. Here you find a dollar
bill. Hang on to it. Do not give it to the bellboy, you need it more than he
does. Then go up to the gym, and sit through the silliness with the sauna.
Back in your room, you can drop the bookbag and the satchel. It's always best
to travel light.
Get into the tux, answer the phone, then go down to the lobby. You won't be
needing your jeans and t-shirt, so just leave them behind. In the chapel, tell
Alice 'no' when she asks if you'll marry her. Take the box when she offers it
to you. Keep trying to stand after you trip, and eventually you'll make it back
to your feet again. Leave the chapel.
If you try going back to your room, the bellboy will come over and ask for a
bribe to keep his mouth shut. You can give him the Tiffany box; you won't need
it later on. The vault can't be opened right now, so just leave the hotel,
because you'll need to find a place to sleep for the night.
The one place to sleep is a tenement on 54th Street. It will probably be either
on 9th Ave. or 10th Ave. It was on 9th the first time I played, and on 10th the
second time, so just go one block north then head west until you come to it.
Inside, do not force the right-hand door; this will only get you killed (the
neighborhood junkies hang out in that apartment). Go left instead. Delightful
place, but you can sleep here in safety.
On your way to the tenement, beg once or twice to pick up some extra cash.
You should also get a dollar from someone who asks you directions (you do need
the Street Indexer in the game for this; it is totally incorrect as regards
Manhattan streets, but the program takes this into account. Obviously, this is
some kind of anti-piracy device).
Now, if you want to skip some extra travelling, you can skip this paragraph and
go on to the next one. The only worthwhile phone number in the book is the one
for Tiny Tykes (TTTT). Call that (remember that ANY phone call you make in the
game, you MUST hyphenate the number: 555-1314, *not* 5551314, or you'll never
get an answer). Listen to the recording, and make note of the address, then
take the train down there. You'll get a note from Alice, saying she'll be
waiting for you every day at the NY Historical Society between Noon and 2 PM.
Make sure you eat something (beg for extra money if necessary; sooner or later,
you should run into the Wacky Wanderer, and pick up some extra bucks), then
take the train uptown to the NY Historical Society in time to meet Alice. Be
careful that you do not inadvertantly leave the place; it costs $2 to get in,
and money is still necessary here. Walk into the Tiffany Room any time after
twelve, and Alice will be there.
Ask her a few questions, about herself, about Xavier, whatever. Then ask her
about Denise. She'll get upset and run out; follow her. You will lose her on
the street, but that isn't important. This entire episode is the trigger for
something of far greater import: outside, you will meet an artist (walk a
little bit). He is totally fascinated by your clothes, and eventually you end
up exchanging yours for his. You also get $5, his sketchpad, a piece of
charcoal, and some advice: go down to Washington Square park to draw portraits
and make some money.
However, you will be doing that tomorrow. Right now, take the train back to
the hotel, and get your disk out of the vault. If you don't know the password,
you can try going to the Princeton Club. You're not a member, but outside
you'll meet someone who will tell you what the password is (or, you can just
not bother; the password is in the hints section of the manual). Time is moving
on, so after you get the disk, go back to the tenement and just sleep until the
next morning.
Eat something, then go downtown to the Park. Sit on the bench, open the pad,
and wait. Eventually you will get some customers. It is important here to do
things right the first time, otherwise you will have to reboot to restore your
position (save before you enter the Park, to be on the safe side).
The first sitter will be a girl; when she asks if she should smile, say No.
You'll get a much better portrait, and an extra $1.50 to boot. The next one
will be a cowboy-type. Draw him straight on, not in profile, and you'll pick up
$10. Easy money, huh? Then you'll get an out-of-towner; draw him with his eyes
closed. Now keep waiting until Bette shows up. This is the woman you dreamed of
in the tenement; your true love.
She'll take you to her apartment. Now you have a decent place to stay, and
plenty of food as well. Ask her all kinds of questions, and find out what you
can from her. You'll spend the night there. In the morning, after Bette leaves
(and has written her phone number on your arm, in case you suffer another bout
of amnesia), go uptown to the Friendly Computer store, and rent time on an
Apple, so you can read the disk files. You MUST do this to complete the game.
You'll be able to read all but the last file; in fact, you will never read this
one, but it doesn't matter. After reading the files, go back to Bette's place
and just hang out. Spend another night there, then after Bette leaves, just
wait until she calls you and gives you Denise's phone number.
Call that number, and identify yourself as John. Denise will ask you to come in
a half hour or so. It's a trap of course, but you have no options. Get
something to eat, then make your way over to the Dakota.
In the apartment, much of the action is automatic. You can give almost any
answer you like to Denise's questions, it doesn't matter. Sit tight until
Zane leaves the room and gunshots are heard. Denise will take off, and so
should you. Any action except leaving will get you killed, so get out of there
fast. Go back to Bette's apartment, and get some sleep.
In the morning, wait for Denise's phone call. She'll tell you that they have
Bette, and then tells you to come to the Dakota the next day between 8 AM and
Noon. This is another set-up. As soon as you hang up, leave the apartment, and
go uptown. However, instead of entering the Dakota, go north one more block to
W. 73rd, and then one block west. You'll see a service alley. Go in there, and
pick up the tire iron, then climb up the fire stairs (note: you cannot do
anything in the alley, unless you have first received Denise's call).
When you reach the fourth floor, pry off the grating with the iron. Now you can
reach the window, which, as you might expect, is locked. You have a choice
here: smash the window and enter, or stay on the stairs. Either way, you will
be knocked out, and awaken to find yourself handcuffed to Alice.
Alice, alas, is dying, and there is nothing you can do for her. But, she has
a lot of information, and this time, it's the truth. Keep her talking for as
long as possible, and you'll have just about the whole, sordid, story.
Now Zane will come along, and drag you into another room. Denise is sitting
at the computer, ready to boot the disk, and Bette is brought in, too. I still
haven't figured out how Denise was able to bring up the last file, but she
does manage it. Anyway, just sit there, and give out the answers to the various
riddles, accurately. Finally the fifth file will come up.
Here you must give the last two letters that are missing from AMNES--. The
correct answer, of course, is IA. However, Denise, who suspects a trick, enters
TY instead, thereby erasing the file. That effectively ends your direct
participation in the game; all the rest is automatic, as guns blaze and people
drop like flies. You and Bette safely escape, to start a new life somewhere
else. Personally, tho, I think that Bette deserves someone better than Xavier
Hollings.....
Thursday, November 8, 2012
Using The Net To Build Your Buzz In The Hip Hop Business
What was the process decades ago to get famous as a Hip Hop artist? Well, you had to send in your demo to record labels and hope for a contract. If you wanted any recognition at all, you probably had to perform countless shows locally as well. You could have went to the local radio station and hoped to get played if the DJ liked you. Luckily, today holds a completely different Hip Hop industry. There are plenty of different ways to generate a buzz now, and most of them are a lot easier. If you continue reading on in this article, you will find out the best ways to do so!
Creating an online buzz should be the one thing Hip Hop musicians should focus on now. The number one place people listen to new music is the internet. There are thousands of internet radio stations hoping you send in your music for them to play. You can even find hundreds of music-based communities to submit your music to, get reviews, and gain new fans. Getting yourself out in as many outlets as possible is the best way to generate a buzz. The internet is here to help you. It will get your music to millions of outlets, if you have talent and are willing to work for it.
Don't only focus online though. Building a local buzz is just as important. Performing at local concerts and building yourself online is necessary, since you need more than just a local buzz though. So, how do you generate a buzz online? After all, there is a lot more competition online than there is locally. Lucky for you, this article will show you a great way to market your music online. If you aren't using social media sites yet to market your music, you are definitely doing something wrong!
Twitter, Youtube, and Facebook should be your top priorities when it comes to marketing yourself online. Get active on Youtube, instead of just posting all of your music and videos for people to view. Comment on other people's music and collaborate with anyone who you think could help bring you some new fans. Even post music that is free to download. Every new video you put on Youtube should be posting to Facebook and Twitter, so your followers and fans can get it right away. Gain more fans and followers on Facebook and Twitter by staying active on those sites and by posting in Hip Hop forums. You can find plenty of these types of forums by just searching for Hip Hop Forums in Google or Bing.
Some of the newest faces in Hip Hop, like Hopsin, have generated almost all of their fans through the internet. If you want to be the next act to do so, you need to have good music and a willingness to market yourself. Since not everybody is meant to market, especially online, you could always hire an internet marketing agency to market for you, leaving you more time for your music. I'm sure there are plenty out there that will even give you discounts if they like your music. I wish you the best with your music and your career!
If you are interested in more in relation to Hip Hop online, check out Broot Force Music. They have a lot of stuff on their website, like new music, so click here for More Information. They also have services, like Mixing And Mastering Services.
Creating an online buzz should be the one thing Hip Hop musicians should focus on now. The number one place people listen to new music is the internet. There are thousands of internet radio stations hoping you send in your music for them to play. You can even find hundreds of music-based communities to submit your music to, get reviews, and gain new fans. Getting yourself out in as many outlets as possible is the best way to generate a buzz. The internet is here to help you. It will get your music to millions of outlets, if you have talent and are willing to work for it.
Don't only focus online though. Building a local buzz is just as important. Performing at local concerts and building yourself online is necessary, since you need more than just a local buzz though. So, how do you generate a buzz online? After all, there is a lot more competition online than there is locally. Lucky for you, this article will show you a great way to market your music online. If you aren't using social media sites yet to market your music, you are definitely doing something wrong!
Twitter, Youtube, and Facebook should be your top priorities when it comes to marketing yourself online. Get active on Youtube, instead of just posting all of your music and videos for people to view. Comment on other people's music and collaborate with anyone who you think could help bring you some new fans. Even post music that is free to download. Every new video you put on Youtube should be posting to Facebook and Twitter, so your followers and fans can get it right away. Gain more fans and followers on Facebook and Twitter by staying active on those sites and by posting in Hip Hop forums. You can find plenty of these types of forums by just searching for Hip Hop Forums in Google or Bing.
Some of the newest faces in Hip Hop, like Hopsin, have generated almost all of their fans through the internet. If you want to be the next act to do so, you need to have good music and a willingness to market yourself. Since not everybody is meant to market, especially online, you could always hire an internet marketing agency to market for you, leaving you more time for your music. I'm sure there are plenty out there that will even give you discounts if they like your music. I wish you the best with your music and your career!
If you are interested in more in relation to Hip Hop online, check out Broot Force Music. They have a lot of stuff on their website, like new music, so click here for More Information. They also have services, like Mixing And Mastering Services.
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